MARCH REPORT


Let's get started with this month's report!

Right out the gate, I'm excited to introduce the brand new main protagonist of Silver Daze:

That's right! The game is now about Yoyo the snail! Aren't you guys happy and excited?

Okay okay, there's my April Fool's joke for the year. Let's actually discuss this month now.

So, first off, I want to thank everyone so far who has backed the Silver Daze Kickstarter! We're at 78% completion at time of writing, so we are doing pretty well but we still need a lot of help to get that last push! If you haven't already, please back it! This is the last time I'm gonna ask, because the Kickstarter ends on the 13th of this month!

Now, I have to be honest, this was a very difficult month for my personal life.
Diehard Sawyer fans (I'm sure they exist) know that I work at a Jersey Mike's for my day job, and March is the month that we host our ever-important Day of Giving, the busiest day of the year. A lot of time this month was spent preparing for that, as well as handling an unexpected medical situation which I'm currently working on recovering from financially. There's also, of course, that Kickstarter eating up a bunch of my attention and emotional energy.

Now, that's a lot of personal stuff, so I am sorry if that's too much information for you, but this is basically context to establish that this month has been slower on the development side as I deal with all kinds of nonsense in my personal life. This doesn't mean that we got *nothing* done, but it'll be harder to show off everything we've accomplished this time.

First, I think I'll show you guys the White Zone so far!

This Zone is special compared to other Zones, and it's completely optional! You'll find all kinds of challenging foes here, as well as some other optional content. I can't post it here yet, but the music in this Zone is some of my favourite in the entire game as well!

We've of course been working on expanding and refining the game systems. There is a feature that I've completed that I think you guys will like a lot, but I won't announce it until I thoroughly test its impact on the full game. If I like it, you'll hear about it sooner than later!

Alongside that mystery feature, we've added a description of each character's Special to the status screen! It's a pretty small note, but one that I think was in relatively high demand.

Last up, we've introduced a brand new collectible: the Starstud!

These little things appear throughout the world in the later portions of the game. They're a little like chests in that picking one up will give you an item; however, unlike chests, this item isn't fixed to the location of the Starstud you've collected, but instead the number of Starstuds you've found up to this point! Find every StarStud to get an awesome prize!

We got more done than just this, but most of it is under-the-hood nonsense like tweaking formulas to improve the game experience. I hope you guys don't mind a quieter month, but I'll see you again after that Kickstarter succeeds!

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